Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.
I loved the original Hades, but I played it after it left Early Access.
It’s going to be really hard to resist jumping in early with Hades II.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.
Simple thing, but are you sure you mounted the NFS share as NFSv4? I don’t have access to a machine to check right now, but I think it might default to mounting NFSv3, even if both sides support v4.
To add on to this answer (which is correct):
Your “of” can also just be a regular file if that’s easier to work with vs needing to create a new partition for the copy.
I’ll also say you might want to use the block size parameter “bs=” on “dd” to speed things up, especially if you are using fast storage. Using “dd” with “bs=1G” will speed things up tremendously if you have at least >1GB of RAM.
But on the other hand, if loans were subject to bankruptcy, most poor people would never be approved to get them.
I somehow read this as 128GB and was ready to share your shock.
Absolutely this. There are issues with deletes not federating properly too, right?
That’s a big part of the issue here too since even when .world cleans up the content it’s already been pushed out to every other instance and will now remain there until all THOSE admins also purge it.
Under this broad of a ruleset, all software would have to be open source.
The PR for the necessary back-end changes is out for review on GitHub: https://github.com/LemmyNet/lemmy/pull/3869
That link seems to 404. I will IM you shortly.
Sure thing.
Do you get any additional information in your error log?
If not, would you be open to running a version with additional debugging statements to help identify the cause of the failures?
I know there is an issue when .world is overloaded where this happens, but if it’s happening constantly it has to be something specific with your account vs mine.
LASIM author here - there does not appear to be any API changes in 0.18.4, and it seemed to work fine with my testing.
I’ve updated the table on the Github README to reflect this.
This is now released :)
For anyone finding this in the future:
The latest version of LASIM (0.2.1) has a Settings tab that allows you to choose what you want to upload.
If you are using the JSON file posted above, you’d want to choose just “Upload Community Subscriptions” on this tab so that your profile settings, etc. are not changed.
I played it a lot when I got it - it was a good excuse to play some games that have been languishing in my library. Recently I haven’t used it a ton except when on travel, but my fiance has played a lot of games on it, and it opens up the possibility of us playing PC games together. So I’d say it’s been well worth it overall.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.