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Joined 1 year ago
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Cake day: June 9th, 2023

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  • You’re right, and thanks for checking me on that. On reflection, I said it was trite because I think I felt uncomfortable with the level of vulnerability I was feeling when writing that comment, so I tacked that onto the end. The vulnerability came from a place of “who am I to give advice when the advice I’m giving myself hardly feels sufficient, because my inner monologue is basically a screaming possum most of the time”. Lots of people are feeling similar, which is why I made my original comment in the first place.

    I think a lot of us are struggling under the pressure about not knowing how to cope with this dreadful situation, and for me, that meant feeling like I needed to come up with the perfect words that would be useful for everyone who is struggling. It is sufficient for me to go “for me, this is a useful way to think (and other people may do also)”. It’s silly for me to dismiss myself as trite just because I feel like I am only valid if I have a Solution. As you highlight, this is a collaborative process, so muddling along together is how this goes.











  • Congrats! I appreciate this post because I want to be where you are in the not too distant future.

    Contributing to Open Source can feel overwhelming, especially if working outside of one’s primary field. Personally, I’m a scientist who got interested in open source via my academic interest in open science (such as the FAIR principles for scientific data management and stewardship, which are that data should be Findable, Accessible, Interoperable and Reusable). This got me interested in how scientists share code, which led me to the horrifying realisation that I was a better programmer than many of my peers (and I was mediocre)

    Studying open source has been useful for seeing how big projects are managed, and I have been meaning to find a way to contribute (because as you show, programming skills aren’t the only way to do that). It’s cool to see posts like yours because it kicks my ass into gear a little.


    • When my house guests text “#wifi” to me, they get an auto reply with the WiFi password.

    • NFC tag stuck to my medication pouch. When I boop my phone to it (or tap a shortcut on homescreen), I can select what medication I have taken. The medication and the time gets added to the bottom of a Google sheets spreadsheet, that I, or someone supporting me can check to get an overview of how frequently I’ve been taking medication (especially useful for spotting high pain chunks of time due to more frequent usage of PRN pain meds).

    • Another aspect of the medication tracking above is that it also can tell me the last time I took medication. For example, if I take ADHD meds at 12pm, then my next dose would be 4pm. If I tap the shortcut at 3pm, it’ll tell me I last took meds at 12pm and I’m next due at 4pm. Alarms tend to either startle me or not be noticed, but when I had smart lights and a notification light on my phone, I could make a colour gradient where “you have just taken meds” = red and “you are due to take meds” = blue, and as time progresses, the colour slowly becomes more blue. This works well for me, because I like visual reminders


  • A helpful “rule” I set for myself to encourage myself to cook more was to allow myself to indulge if it was a proper, homecooked meal. Stuff like splurging on fancied ingredients (I’m fond of salmon), or having an extra cheesy lasagne. It was a useful carrot to dangle in front of myself, and a useful stepping stone to better habits. I also would sometimes cook for friends, like informal dinner parties (I always found it easier to cook for 4 than for 1)

    On the cost side of things, even my fancier meals were still cheaper than takeout. Plus it’s easier to eat healthier if you’re already cooking for yourself often (and I even broke that down into smaller chunks too — I first focussed on adding more veg and general nutrition, then I reduced the proportion of healthy stuff)



  • Definitely play it. Just remember that “You Died” doesn’t equal failure and dying a lot doesn’t mean you’re bad at the game. Dying lots is a core mechanic of the game.

    I’m of the opinion that the difficulty level isn’t that bad, and I’m not saying this in a gatekeepy “git gud” kind of way. I enjoy these games because they feel fair, and whenever I have been struggling disproportionately, it’s either been because I was somewhere beyond my current level (especially in open world games like Elden Ring), or I was doing something “wrong” (like stubbornly using my preferred weapon even though I knew a quirk of the boss meant it was suboptimal)

    If the game feels like it’s being unfair to you, take a step back and rethink your approach. Try a different weapon or strategy (this might mean having to go to an easier area to practice the new weapon). Look through your items to see if you have anything that might help (including potentially helpful lore in the item descriptions). If you’re not sure what a thing does, try using it and see — the game won’t explain things explicitly because it wants players to find out in play.

    If you like the look of Bloodborne, 100% give it a go — even if I weren’t already a fan of Fromsoft’s games, I’d enjoy Bloodborne for the impeccable aesthetic.




  • Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.

    An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”


  • I think it’s for ads. I first discovered this watching “Interview with the Vampire”. In the UK, it’s available on BBC iPlayer, but that version runs faster than the pirated version. I didn’t notice until we took a break from watching and notice we were out of sync. I decided to test it by playing the pirated version at the exact same time as the BBC version. It was uncanny to hear them start out synced but gradually diverge.

    The BBC iPlayer version doesn’t have ads, but when playing on live TV it does have ads, so I assume that’s why.