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Joined 1 year ago
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Cake day: August 7th, 2023

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  • There is no reason to have these unless you’re doing a flashback and want to intuitively imply how much older this scene is versus the other ones.

    There actually is a reason for both of those to be used in video game development

    You really should do some research on practical applications of both of these features

    But instead, video games just turn them on or off, CEOs being too cheap to pay artists to go over the scenes one by one and utilize these effects to their full artistic potential.

    And apparently do some research into how these are implemented.

    Noise/Grain is used to add texture after using some sharp aliasing, it can subtly help blend things. Similarly aberration can help soften edges that get really sharp when rendering.

    Irregardless of what they can practically be used for, they are implemented as simple features that users have the ability to control. Both features are just screen space shaders that take very little dev time and processing power. They are added as an extra little feature that’s simple not because the CEO is too cheap. It sounds like you are unhappy with a game you’ve played and seemingly blamed it on them adding a noise filter, so now any use of it is lazy.