What I’ve heard is that they don’t think that it’s a big enough market to have to fix bugs that might happen only on linux and such, so they just don’t allow us to play.
It’d be nice, but from what I see most devs against this suggest Linux gamers are a bunch of dirty hackers and it’s somehow much easier to cheat there.
They just conveniently forget that Valve offered to fix any bugs themselves that are specific to Linux/Proton…
Most threads I’ve seen lately about gaming on Linux have explicitly been about sharing config tips for pirated repacks. I’m not saying it’s necessarily representative, but there is the impression that a good number of the already small Linux footprint is pirating the games, so why would a dev make that easier? I get that too some extent some folks might buy the game, ruin into issues, and then try a repack. But it feels like there is a sizable community that just pirates the game.
The discussion is about anti-cheat, so piracy is not relevant here.
And no, there isn’t that impression.
Statistics from Humble Bundles and such have always shown that Linux gamers are willing to pay more than any other platform.
Plenty of games with anticheat have been pirated, like elden ring. I’m just saying that some devs might view not working on Linux as a feature not a bug, if they have the perception that a high proportion of Linux users are using repacks. There are some extremely vocal minorities in the FOSS world that could create that impression.
In any case, nice to see this dev look into the issue. I have my oldest boys using steam deck so the more compatibility the better.
I’m just saying that some devs might view not working on Linux as a feature not a bug
Those devs are exactly the reason why we’d pirate their game with anti-cheats. Not only because the pirated version may work compared to the official one but also, in this case, as a deserved fuck you to the developer.
I’m someone who typically endorses piracy (with the caveat that you should support the people who make the content if you can afford to) yet I will also be the first to straight up buy or not play a game rather than pirating it if it works well on Linux because I think it should be rewarded. And according to Humble Bundle it would seem Linux users pay more than others, so if a specific game is pirated a lot more than acerage on linux then perhaps the problem isn’t the Linux community but the game itself and a good dev would see that and fix their game.
Without mentioning that piracy, as stated by Nintendo and other companies, can actually sometimes help a game (for example if said pirate then talks about the game to others who may buy it, or if they then buy it after trying it and liking it).
Either way this is about anti-cheat, not DRM and anti-piracy. And even more-so by automatically excluding every Linux user you’re also excluding those that would have paid, that’s literally shooting yourself in the foot as pirates wouldn’t have paid you regardless (of course with exceptions) but some users would have and you stopped them from doing that with your move.
Maybe the pirated version does work on linux while the official doesn’t. For example if you wnat to play Rust on linux you have to play on non-EAC servers which are a lot more common on the cracked versions (for anyone trying to run official version of Rust, you can still connect to cracked servers that have their own Anti-Cheat, like any ArabRust server for example)
Right, I get using a cracked version for compatibility, and tried to convey that on my first post. I’ve done the same thing, especially with older games.
why do so many anticheats not allow linux?
What I’ve heard is that they don’t think that it’s a big enough market to have to fix bugs that might happen only on linux and such, so they just don’t allow us to play.
It’d be nice, but from what I see most devs against this suggest Linux gamers are a bunch of dirty hackers and it’s somehow much easier to cheat there.
They just conveniently forget that Valve offered to fix any bugs themselves that are specific to Linux/Proton…
Most threads I’ve seen lately about gaming on Linux have explicitly been about sharing config tips for pirated repacks. I’m not saying it’s necessarily representative, but there is the impression that a good number of the already small Linux footprint is pirating the games, so why would a dev make that easier? I get that too some extent some folks might buy the game, ruin into issues, and then try a repack. But it feels like there is a sizable community that just pirates the game.
The discussion is about anti-cheat, so piracy is not relevant here.
And no, there isn’t that impression.
Statistics from Humble Bundles and such have always shown that Linux gamers are willing to pay more than any other platform.
Plenty of games with anticheat have been pirated, like elden ring. I’m just saying that some devs might view not working on Linux as a feature not a bug, if they have the perception that a high proportion of Linux users are using repacks. There are some extremely vocal minorities in the FOSS world that could create that impression.
In any case, nice to see this dev look into the issue. I have my oldest boys using steam deck so the more compatibility the better.
Those devs are exactly the reason why we’d pirate their game with anti-cheats. Not only because the pirated version may work compared to the official one but also, in this case, as a deserved fuck you to the developer.
I’m someone who typically endorses piracy (with the caveat that you should support the people who make the content if you can afford to) yet I will also be the first to straight up buy or not play a game rather than pirating it if it works well on Linux because I think it should be rewarded. And according to Humble Bundle it would seem Linux users pay more than others, so if a specific game is pirated a lot more than acerage on linux then perhaps the problem isn’t the Linux community but the game itself and a good dev would see that and fix their game.
Without mentioning that piracy, as stated by Nintendo and other companies, can actually sometimes help a game (for example if said pirate then talks about the game to others who may buy it, or if they then buy it after trying it and liking it).
Either way this is about anti-cheat, not DRM and anti-piracy. And even more-so by automatically excluding every Linux user you’re also excluding those that would have paid, that’s literally shooting yourself in the foot as pirates wouldn’t have paid you regardless (of course with exceptions) but some users would have and you stopped them from doing that with your move.
Maybe the pirated version does work on linux while the official doesn’t. For example if you wnat to play Rust on linux you have to play on non-EAC servers which are a lot more common on the cracked versions (for anyone trying to run official version of Rust, you can still connect to cracked servers that have their own Anti-Cheat, like any ArabRust server for example)
Right, I get using a cracked version for compatibility, and tried to convey that on my first post. I’ve done the same thing, especially with older games.
Some require kernel level access, which is a big security risk.