• kernelle@0d.gs
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    1 day ago

    Input lag, performance issues and mouse bounds. AFAIK that’s still a thing

    • Zidane@sh.itjust.works
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      15 hours ago

      I alt tab too much I guess to my second monitor. And most games are decent enough to hold the mouse captive (can’t remember the right verbiage) while in the game

    • lazynooblet@lazysoci.al
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      1 day ago

      I’ve always played borderless. Games keep the mouse in, not noticed performance issues or input lag. Makes alt+tab instant.

      • kernelle@0d.gs
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        1 day ago

        This video from a while ago found more than 30ms input lag and fps inconsistencies. I’m also reading Directx 12 is optimizing borderless fullscreen and after a quick search did not find new tests.

        In post the author did tests and found that it mathers less then it used to, but windows Aero is still running extra composition cycles.

        From personal experience I can tell you I’ve flicked out of bounds many times clicking outside of the game making it lose focus and losing a gunfight because of borderless windowed. YMMV

          • kernelle@0d.gs
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            13 hours ago

            For anything but fast paced, sure maybe, for competitive shooters like this article, absolutely unacceptable. Input lag gets noticeable past 10ms. Jarring past 20ms. Combine that with frame timing inconsistency and more screen tearing, I guess ya’ll like watching slideshows.