EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square57fedilinkarrow-up118arrow-down10
arrow-up118arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square57fedilink
minus-squarePrivateNoob@sopuli.xyzlinkfedilinkEnglisharrow-up0·1 year agoTbf we are already reaching diminishing returns with exponentially increasing the complexity of the game graphics (Polygon count) for some years now. For example, NFS Most Wanted 2012 still looks gorgeous to me to this day.
minus-squareOmega_Jimes@lemmy.calinkfedilinkEnglisharrow-up1·1 year agoStyle > Graphical fidelity If a game has good style and design, it’s amazing how well it can hold up.
Tbf we are already reaching diminishing returns with exponentially increasing the complexity of the game graphics (Polygon count) for some years now. For example, NFS Most Wanted 2012 still looks gorgeous to me to this day.
Style > Graphical fidelity If a game has good style and design, it’s amazing how well it can hold up.