We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • arc@lemm.ee
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    10 months ago

    Unless the CEO walks and takes his yes-men with him, I don’t see Unity recovering from this self-inflicted shitshow in the near term. I bet it has motivated a lot of devs to look at the viability of using Godot instead and being free of future shakedowns.

    • Uranium3006@kbin.social
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      9 months ago

      If you switch to Godot and implement a feature you needed but it didn’t have, please do us a favor and take that part of the code and put it out there under the MIT license (unless I’m misremembering what license they use) it will help the next person switch easier