Despite other problems, it really feels like Microsoft runs around Sony in circles when it comes to their software prowess. Quick Resume doesn’t work flawlessly with every game, but when it does work it’s pretty incredible to jump straight back to the exact same state in another game as if you’d never closed it.
That’s a different feature. Resume Activity is just a developer-dependent shortcut that’s integrated into the system menu. Quick resume is saving a snapshot of ram to disk and loading it up as needed per-application. Different goals entirely.
It functions differently, but both are trying to accomplish the same thing from a user perspective, to get them back into the specific part of the game they were just in.
The differences in how they approached that problem is what I mean by Microsoft running around Sony software wise.
I disagree, Sony’s feature is fundamentally different. It allows developers to create quick-load shortcuts for different activities in a given game. Like having multiple open world objectives/missions where you can choose which one to continue from the system menu. Microsoft’s feature is all about resuming where you were directly as if you put the system to sleep with that game running.
I like the way the Steam Deck uses it. Just pops you back into the game. Multiplayer games will kick you but its game specific.