How come there are so few racing games coming out lately? Feels like it’s just codemasters doing their thing, some struggling indie games and a truckload of shovelware. I’m not saying it’s dead but wasn’t racing games one of the primary genres?

Another thing that bugs me with the few games that come out is the lack of progression and immersion. NFS Unbound impressed me slightly with actually starting you out with a low spec car and having slow (by modern standards) progression. However halfway through when you have fast and “cool” cars you really felt the games mediocrity.

Dirt rally 1 and 2 has economy systems, but after a single championship you can basically buy whatever car you want. The rallies are immersive but everything between is just boring menues.

Why do you think the state of racing games is so poor? The industry being shit? Audiences not playing them anymore?

  • Blaster M@lemmy.world
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    5 days ago

    Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.

    And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.

    Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.

  • Mercuri@lemmy.world
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    5 days ago

    It feels like we used to be spoiled for choice and now there’s only a few select titles out. A lot of racing franchises got ruined by micro-transaction garbage. Project Cars decided to go in an entirely different direction with their latest installment and basically ruined the game. Most games no longer support split screen so if you want to race locally with friends you basically only have Mario Kart.

    There’s still games though. Forza, Gran Truismo, F1 24, Asseto Corsa, Need For Speed… But even so it feels like something is missing. There’s not a lot to fill in the Wipeout niche, or the Burnout niche. I miss random things like Midtown Madness and Twisted Metal. I really want a good racing combat experience again.

    I think a lot of studios aren’t willing to take chances and a good racer isn’t something you can make easily since people want good graphics and excellent racing physics.

  • HipsterTenZero@dormi.zone
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    5 days ago

    I’m pretty salty at nintendo for abandoning F-Zero in particular. I need more high speed bumpercars racing in my life

  • callouscomic@lemm.ee
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    5 days ago

    You still have Forza, Forza Horizon, Gran Turismo, Wreckfest, F1, WRC, Need for Speed, Assetto Corsa, iRacing, MotoGP, Monster Energy Supercross, Hot Wheels Unleashed, NASCAR, and Lego 2k Drive just to name a few that have current or recent releases and are great and fill a wide variety of needs for racing.

    Even Project Cars, The Crew, and Dirt had recent solid entries in the last decade that are still good today, and some obscure Saturday night local track style racing games like World of Outlaws, SRX, and various Tony Stewart dirt racing games have been released in the last 5-10 years.

    There’s also remakes like Burnout happening.

    There’s tons of racing games.

  • DarkThoughts@fedia.io
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    5 days ago

    I lost interest when they became nothing but a shell for micro / macro transactions / “DLC”. The base game is already very expensive, but no, here’s some more overpriced cars and shit that you can’t afford either while you chase the dream of owning a full game with a complete car park.

  • Cagi@lemmy.ca
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    5 days ago

    Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.

    As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.