Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Stern@lemmy.world
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    13 days ago

    Considering in prior Zelda games you didn’t have to worry about your sword being unusable or your shield breaking (inb4 “what about…”, there’s like three circumstances in a dozen plus games, cmon.), I can understand why folks weren’t so keen on it in the new ones. Yeah you could run out of magic, arrows, or bombs, but that boomerang wasn’t going anywhere.

    • SanguinePar@lemmy.world
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      13 days ago

      that boomerang wasn’t going anywhere.

      Tbh, if I had a boomerang as a weapon, I’d get precisely one throw out of it (whether I hit anything or not).