• Donjuanme@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    1 month ago

    But how much data does it take to send terrain information? Why not just send the picture of the terrain every moment (stream it) rather than whatever they’re doing?

    • ruckblack@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 month ago

      That would require Microsoft to do something like running a 1:1 local render of everything the player is doing in their sim, for everyone playing the game, at all times. And then they’d have to stream that video feed to the player and somehow make sure the elsewhere-rendered terrain is synced up perfectly with the player’s local game. Doesn’t really seem reasonable.

        • ruckblack@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 month ago

          Probably not more expensive than the immense computing power they would need to support something like the method I mentioned. I’m quite sure they’ve done a cost analysis on this lol.

    • intensely_human@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      Because it requires computing power from the GPU to translate the terrain into an image of the terrain. They’re using your local GPU for that since GPUs are expensive, and also it minimizes latency between control input and view update. If you turn the camera you want that new view immediately, not 200ms later.

    • brygphilomena@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      Data vs compute

      It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.

      • Donjuanme@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 month ago

        But obviously they’re taking the more bandwidth intense route, that must cost them more money…