Alice is missing a silent Rpg, which is played using instant messenging. That one is absolutely crazy, with a lot of potential for bleed
Blade in the dark, which is basically the latest revolution in Rpg. And led to the FITD games, it kept the yes but partial success from previous generations of PBTA games, use long term actions (aka clock) for everything (same mechanics for opening a lock, seducing the princess or fighting a guard), and has this downtime phase which is more than just spending XP. It also has flashback mechanic letting you jump to the action and plan latter
Mork Borg, the system is fine but banal. However, the weird aesthetic makes it a must have in a rpg lover collection
Forged in the Dark games are great; I haven’t gotten to play Blades, but I’ve run some Scum & Villainy (which is a space opera setting: think Star Wars meets Firefly), and it’s probably my new favorite system
MorkBorg is fun for the aesthetic, but the combat always seems to just drag on, with round after round of damage getting blocked by armor. On the up side, the rounds go really quick.
Which kind of games. From an Rpg perspective,
Alice is missing a silent Rpg, which is played using instant messenging. That one is absolutely crazy, with a lot of potential for bleed
Blade in the dark, which is basically the latest revolution in Rpg. And led to the FITD games, it kept the yes but partial success from previous generations of PBTA games, use long term actions (aka clock) for everything (same mechanics for opening a lock, seducing the princess or fighting a guard), and has this downtime phase which is more than just spending XP. It also has flashback mechanic letting you jump to the action and plan latter
Mork Borg, the system is fine but banal. However, the weird aesthetic makes it a must have in a rpg lover collection
Forged in the Dark games are great; I haven’t gotten to play Blades, but I’ve run some Scum & Villainy (which is a space opera setting: think Star Wars meets Firefly), and it’s probably my new favorite system
MorkBorg is fun for the aesthetic, but the combat always seems to just drag on, with round after round of damage getting blocked by armor. On the up side, the rounds go really quick.