According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Fidelity is always going to have diminishing returns. Perhaps there’s something fishy going on in the video card business, I don’t know that, but as someone who works in CGI, the evolution we see year after year makes sense, it’s not like there’s a hidden untapped potential