What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

  • The Snark Urge@lemmy.world
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    4 months ago

    We overpay executives, who overpay consultants, who tell companies to churn out cash grabs that test well.

    This doesn’t pain me. I have enough indie games to occupy my time.

    • ms.lane@lemmy.world
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      4 months ago

      The cancellation of Deus Ex Mankind Divided Part 2, pained me quite a lot.

      But I’m sure the executives that got a fat bonus were happier than I was upset. (insert meme happiness comic)

      • grrgyle@slrpnk.net
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        4 months ago

        I contend that the next great Deus Ex game will not come out of Ubi, and it won’t be under the name Deus Ex, but it will be a new kind of immersive sim made with love by developers who grew up on the originals.

        I contend this for a lot of the classic franchises tbh

        • BroBot9000@lemmy.world
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          4 months ago

          This is what should happen. You like the game, make one that’s inspired by it, grow the concept and give it new life.

          No. We get franchises and wallowing in profits of milked IPs

          • grrgyle@slrpnk.net
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            4 months ago

            Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”

            Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.

    • slazer2au@lemmy.world
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      4 months ago

      Whoh there mate, you are forgetting shareholders. They are the ones you truly need to please as they are the ones that can actually fire a board.