• Blaster M@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    5 months ago

    It’s … something new. The original game used a game engine evolved from Goldeneye (N64), so while it did a lot of cool things back then, it was very limited in what it could do.

    It’s interesting to see the Mirror’s Edge parkour system being implemented. It brings a fresh take on the typical gun and run fps formula.

    • Copernican@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      5 months ago

      But you could say it pushed the limits. It required the Ram Expansion Pak. I think only 3 or 4 N64 games required that. It was packed with weird game modes like counter op. The far sight gun as a weird experiment to see through walls. It really pushed the limits and tried to do a lot. TimeSplitters was a great spiritual successor to the Goldeneye/Perfect Dark series that continued the tradition.

      • Decoy321@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 months ago

        I had an absolute blast with the farsight gun. But honestly, if they bring it back, I hope they nerf the fuck out of it. Because kids online will be fucking insufferable with it.

        Back then, you were playing with your friends in the same room. If one of your friends was being a douche and griefing with it, you could just slap them.