• Sabin10@lemmy.world
    link
    fedilink
    English
    arrow-up
    41
    arrow-down
    3
    ·
    5 months ago

    MS surprise launched hifi rush with zero marketing, put it on gamepass day 1 then complains it didn’t meets ales expectations and shuts down the studio that made it. Now, 48 hours later, they are saying they need more games like that.

    It may not be directly referenced in the article but cloud gaming was absolutely a part of what led to the closure of tango gameworks.

    • aksdb@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      1
      ·
      5 months ago

      Gamepass isn’t cloud gaming, though. It’s a game subscription, but cloud gaming is only optional and only available for a subset of games. All of the games however can be downloaded and are played locally.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          5 months ago

          I’d only take this as a valid point if you could point to any games succeeding in spite of being cloud only. When Stadia tried it, it kneecapped them.

          • DaseinPickle@leminal.space
            link
            fedilink
            English
            arrow-up
            3
            arrow-down
            1
            ·
            5 months ago

            You are right, that there are no games now bound to the cloud right now. But look at Microsoft business model in other areas. It’s all software as a service, web apps in the cloud, that businesses pay a subscription to use. It’s great way to extract value from customers, because it gets harder and harder to move away from these platforms. Your data, save games, your friend list, your ability to play multiplayer and so on, get increasingly locked to one platform, which makes it harder to move. And then Microsoft can just collect rent, they don’t have to innovate or compete on a free market. This trend is sometimes called techno-feudalism.