They should have had these conversations after the release of Black/White. But truth be told, they probably don’t give a fuck. They make them, people buy them, they always sell out in record numbers, so they’ll make another one again, that’ll somehow be even worse than the previous one
@dinckelman@CosmicSploogeDrizzle Black/White were the best games that the series had. I still don’t understand all the hate for these games to this day. The world was great, the postgame was good, and the Pokémon weren’t designed as poorly as everyone says.
Because nostalgia is a driving force for this franchise and BW committed the sin to dare not to rely on that. Which is why even when they cut the National Dex in Sword and Shield, they made sure nobody would miss that Charizard was still there.
They are constantly testing how little they can offer and still have people buy out of sheer nostalgia. That Indigo Disk DLC with the Blueberry Academy looks like it will be very barebones, just an enclosed environment with some Elite 4-like fights, but they made sure to show that all the old starter buddies are back, because they know people will flock to that.
My issues are exactly as you’ve described. Selling a top shelf product with as little effort as possible, and with as little content as possible.
But the biggest issue I’ve had really consists of the content the games have now. It doesn’t feel like an adventure anymore. There is not thrill from discovery, or going to a new area where things might beat you up, while you’re exploring and trying to find a way forward. Your hand is held all the way through, you’re being told exactly what to do, and even if you lose, the game still lets you go through. It’s just plain not fun anymore, for me personally
BW on it’s own really were unimpressive and I understand the hate they recieved. Coming right after Platinum and HGSS left them with big shoes to fill that those games just couldn’t. Not that they were bad, just not on par with what came before. What saved Gen5 was BW2, and personally changed my stance on BW. Both together make the best experience Pokemon ever had.
TBF those had to grow on me, especially the first ones. They were actually challenging, due to changes in how exp gain is scaled. Plethora of activities after the game ends is something that got me hooked for a long time in Black 2, which overall I think I enjoyed a lot more than 1
Enjoyment of something is completely subjective, but I personally just did not enjoy a lot of the design and style choices in these games. The Pokemon didn’t feel very exciting, and it just felt like they were running out of ideas quickly. I can understand why people enjoyed B/W and the 2’s, but unfortunately I did not
What excactly was so great about the postgame? The right side of unova didn’t had that much to offer. Kyurem, Cynthia, the dive maze, the roaming genie and Looker are the only noteworthy things that come to mind.
@Squiddy I liked that you could catch only gen 5 pokemon before the postgame, which is why you can later build a completely new team and warm up with the new pokemon. to the were the other cities made interesting. A small highlight was the white forest
Not gonna lie, only having new pokemon for the story was a welcome change. It’s a reason why Ruby and Saphire are so memorable to me, you only encountered new pokemon for the first few hours. I agree that the White Forest (and Black City) are beautiful places, tho I have to say that I prefer the BW2 versions because of the “rogue-like” facility.
They should have had these conversations after the release of Black/White. But truth be told, they probably don’t give a fuck. They make them, people buy them, they always sell out in record numbers, so they’ll make another one again, that’ll somehow be even worse than the previous one
@dinckelman @CosmicSploogeDrizzle Black/White were the best games that the series had. I still don’t understand all the hate for these games to this day. The world was great, the postgame was good, and the Pokémon weren’t designed as poorly as everyone says.
Because nostalgia is a driving force for this franchise and BW committed the sin to dare not to rely on that. Which is why even when they cut the National Dex in Sword and Shield, they made sure nobody would miss that Charizard was still there.
They are constantly testing how little they can offer and still have people buy out of sheer nostalgia. That Indigo Disk DLC with the Blueberry Academy looks like it will be very barebones, just an enclosed environment with some Elite 4-like fights, but they made sure to show that all the old starter buddies are back, because they know people will flock to that.
My issues are exactly as you’ve described. Selling a top shelf product with as little effort as possible, and with as little content as possible.
But the biggest issue I’ve had really consists of the content the games have now. It doesn’t feel like an adventure anymore. There is not thrill from discovery, or going to a new area where things might beat you up, while you’re exploring and trying to find a way forward. Your hand is held all the way through, you’re being told exactly what to do, and even if you lose, the game still lets you go through. It’s just plain not fun anymore, for me personally
Pokémon was never too challenging but one thing I think people overlooked is that the end of HMs killed a lot of exploration potential and puzzles.
BW on it’s own really were unimpressive and I understand the hate they recieved. Coming right after Platinum and HGSS left them with big shoes to fill that those games just couldn’t. Not that they were bad, just not on par with what came before. What saved Gen5 was BW2, and personally changed my stance on BW. Both together make the best experience Pokemon ever had.
I haven’t played enough Platinum to say for sure, but that doesn’t sound right to me at all. BW alone was a very good game already.
Platinum added and changed so much that it’s still considered the definitiv Gen4 version, even after BDSP released. It’s really that different.
So I hear, but also that DP was really flawed before it. BW was pretty good by itself.
@Squiddy @TwilightVulpine L take
TBF those had to grow on me, especially the first ones. They were actually challenging, due to changes in how exp gain is scaled. Plethora of activities after the game ends is something that got me hooked for a long time in Black 2, which overall I think I enjoyed a lot more than 1
Enjoyment of something is completely subjective, but I personally just did not enjoy a lot of the design and style choices in these games. The Pokemon didn’t feel very exciting, and it just felt like they were running out of ideas quickly. I can understand why people enjoyed B/W and the 2’s, but unfortunately I did not
What excactly was so great about the postgame? The right side of unova didn’t had that much to offer. Kyurem, Cynthia, the dive maze, the roaming genie and Looker are the only noteworthy things that come to mind.
@Squiddy I liked that you could catch only gen 5 pokemon before the postgame, which is why you can later build a completely new team and warm up with the new pokemon. to the were the other cities made interesting. A small highlight was the white forest
Not gonna lie, only having new pokemon for the story was a welcome change. It’s a reason why Ruby and Saphire are so memorable to me, you only encountered new pokemon for the first few hours. I agree that the White Forest (and Black City) are beautiful places, tho I have to say that I prefer the BW2 versions because of the “rogue-like” facility.
What was wrong with Black and White? Did you mean Sun and Moon?