Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 7 months agoEverything announced at the Triple-i Initiative Showcasewww.digitaltrends.comexternal-linkmessage-square4fedilinkarrow-up120arrow-down10
arrow-up120arrow-down1external-linkEverything announced at the Triple-i Initiative Showcasewww.digitaltrends.comChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 7 months agomessage-square4fedilink
minus-squareknokelmaat@beehaw.orglinkfedilinkarrow-up6·7 months agoStS 1 was Java (libgdx). They started using unity for their unannounced sequel and then changed to Godot. So the original StS was never unity to begin with. I do agree that it’s amazing to have such a big game use Godot.
StS 1 was Java (libgdx). They started using unity for their unannounced sequel and then changed to Godot. So the original StS was never unity to begin with.
I do agree that it’s amazing to have such a big game use Godot.