• The Snark Urge@lemmy.world
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    7 months ago

    If you want it to be good, it will still take hard work. Your own training data, your own ideas, your own work. There’s no way to do anything worthwhile with an LLM that takes no work or thought.

    • fckreddit@lemmy.ml
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      7 months ago

      This. AIs are basically garbage in, garbage out systems. More general an AI system harder it will be tailor to a specific game. That means companies will need their own training data to supplement it. AI is not “plug anywhere, do anything” type of a solution.

  • Patapon Enjoyer@lemmy.world
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    7 months ago

    I think the best use for it I’ve heard is to make unnamed generic characters sound like more than 3 voice actors greeting you with the same 20 or so lines.

    My cousin’s out fighting dragons, and what do I get? Guard duty.

    • ezchili@iusearchlinux.fyi
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      7 months ago

      And they can react to in-game state as well

      If every action produces logs and the logs are given to every npc along with some flags, suddenly,

      Just punched a guard? That goes in the context

      Player is rich? That’s in the context

      Wearing mage clothes? Context

      It’s a cool way to increase immersion for not much effort without breaking anything in a traditional game

  • umbrella@lemmy.ml
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    7 months ago

    something i dont see being talked about is the sheer processing power needed for this.

    how are they gonna solve that? just requiring you to casually have a couple 4090s?

  • Stache_@lemmy.ml
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    7 months ago

    From the videos of Skyrim AI mods I’ve seen, I don’t think it’s that far off. At least for your basic, run-of-the-mill NPCs. They’re already able to know if you take off all your clothes and will ask you stuff like “hey we don’t allow that in here” or “you must be cold”.

    We can’t be that far off from a truly immersive RPG game

    • teawrecks@sopuli.xyz
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      7 months ago

      Don’t vanilla skyrim NPCs detect when you’ve taken your clothes off? I remember Morrowind NPCs shunning you if you were diseased.

      • Malgas@beehaw.org
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        7 months ago

        I think TES NPCs have been reacting to clothing since Daggerfall. Back then it was just a disposition modifier based on the total value of what you were wearing, but still.

  • Fubarberry@sopuli.xyz
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    7 months ago

    I’m sure a company will start offering ai models for this kind of thing.

    I’m less experienced with LLM, but with stable diffusion you can have a main model, and then have smaller detail specific models added in to shape the results. So I would imagine a company will start offering a service where they have base language models with certain amounts of general knowledge/styles of speech, and can mix in smaller models trained on the lore of the world, character’s individual history, and things like that.

  • DebatableRaccoon@lemmy.ca
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    7 months ago

    Oh dear, I guess game companies will just have to keep paying people instead of finding yet another way to min/max their greed stat.