Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • ZILtoid1991@lemmy.world
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    8 months ago

    EnableSpatialAudio()

    I thought most games nowadays don’t do any of that, because you can save that CPU time for a little big more frames.