simple@lemm.ee to Games@lemmy.worldEnglish · 11 months ago‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700Kwww.forbes.comexternal-linkmessage-square298fedilinkarrow-up11.09Karrow-down115 cross-posted to: gaming@lemmy.ml
arrow-up11.08Karrow-down1external-link‘Baldur’s Gate 3’ Prepared for 100k Concurrent Players, They’ve Gotten 700Kwww.forbes.comsimple@lemm.ee to Games@lemmy.worldEnglish · 11 months agomessage-square298fedilink cross-posted to: gaming@lemmy.ml
minus-squareZiro@lemmy.worldlinkfedilinkEnglisharrow-up4·edit-211 months agoIt isn’t native, but it works very well. It uses Vulkan.
minus-squareMaDeX@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoSilly question of the day, if a games uses vulkan it doesn’t need to compile the shaders like you would for a direct x game?
minus-squareBloodForTheBloodGod@lemmy.calinkfedilinkEnglisharrow-up1·11 months agoIt does compile shaders
minus-squareZiro@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agounfortunately, my system seems to need to compile the shaders before I start the game if it’s the first time I’ve started the game that steam session.
It isn’t native, but it works very well. It uses Vulkan.
Silly question of the day, if a games uses vulkan it doesn’t need to compile the shaders like you would for a direct x game?
It does compile shaders
unfortunately, my system seems to need to compile the shaders before I start the game if it’s the first time I’ve started the game that steam session.