Just spreading awareness about whatever the fuck Mojang thinks they’re doing. Given their enforcement of the EULA, or the lack thereof, this probably isn’t going to have as huge of an impact, but I think it’s still something worth talking about.

Here’s an article on dotesports.com if you don’t want to visit Twitter.

The Minecraft EULA itself as of 2nd August. I’ve got the attention span of a rat on cocaine, so if someone could check if Rock solid’s points are an accurate summary of the EULA, I’d appreciate that.

  • Kes@lemmy.blahaj.zone
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    11 months ago

    The software 2B2T and other major servers run is typically custom made. The reason servers like 2B2T need a player queue is because the official Minecraft server software is garbage and runs everything on a single CPU thread, placing a firm upper limit on how much stuff can run on a server. Server networks like Hypixel shuffle players through lobbies and mini games on various different servers to spread the load, but since 2B2T is a single world, they have to run a custom, highly optimized server file to be able to handle their player numbers. If Mojang would invest in developing more scalable server software, player queues would be a thing of the past without having to ban them, but Mojang would rather harass server owners for having to accommodate Mojang’s poor product than actually fix the underlying issue