It would be great if there was a way to customize hotkeys. Here's how I see it: * Have a about:hotkeys panel, with all actions listed, and already mapped shortcuts shown. * Whether these should be modifiable or not is up to the dev community, ideally they'd be. * When clicking on a hotkey field, ...
I haven’t tried every game engine, but at least the browser provides “key.code” to get the code (fixed numeric position) and has for at least a decade, and every programming language I’ve use to detect key presses offers it.
You’re the second person this week to mention Star Wars Squadrons, I think it’s a sign I need to check it out. I played Rogue Squadron and TIE Fighter as a kid, so it’ll be fun to see how Star Wars games have progressed. I usually avoid EA games, but maybe it’s worth breaking that for this game.
I haven’t tried every game engine, but at least the browser provides “key.code” to get the code (fixed numeric position) and has for at least a decade, and every programming language I’ve use to detect key presses offers it.
You’re the second person this week to mention Star Wars Squadrons, I think it’s a sign I need to check it out. I played Rogue Squadron and TIE Fighter as a kid, so it’ll be fun to see how Star Wars games have progressed. I usually avoid EA games, but maybe it’s worth breaking that for this game.