It would be great if there was a way to customize hotkeys. Here's how I see it: * Have a about:hotkeys panel, with all actions listed, and already mapped shortcuts shown. * Whether these should be modifiable or not is up to the dev community, ideally they'd be. * When clicking on a hotkey field, ...
Yes, if I could I would un-bind all keys, then look at the list of possible actions and devise my own keyboard control scheme to my liking.
And then I should be able to export that to a standardized keybinding file format and carry it with me to other computers and preserve my keybindings.
Games often suffer from the same issue.
I’ve even made a list of features a keybindings control should have.
Ability to bind multiple keys orkey combos to the same action
Ability to delete all keybinds, save keybinds, restore keybinds, undo keybind choice
ability to bind any keyboard, mouse or joystick element to any action
ability tosetif the action is HOLD or TOGGLE
ability to bind a keyto more than one action
ability to quickly find keybind duplicates
all actions should have an explanatory tooltip message
when binding a key that is already bound elsewhere, there can be a warning, but enter/ok should just bind the keyas requested andnot unbind the other
there should be a way toset a key which will change the keybinding to another layout (I think they are called keymap layers, this is becoming a builtin keyboard feature)
reset keybinding todefault, should not be something that happens by accident
keybind changes should not require pressing "save"for them totake effect
it should be easy to unbind one keyfrom an action andto unbind all keys from an action
setting a keybind should not be annoying (you click the action, press the key, it is bound, don't ask a bunch of questions)
Yes, if I could I would un-bind all keys, then look at the list of possible actions and devise my own keyboard control scheme to my liking. And then I should be able to export that to a standardized keybinding file format and carry it with me to other computers and preserve my keybindings.
Games often suffer from the same issue.
I’ve even made a list of features a keybindings control should have.
Ability to bind multiple keys or key combos to the same action Ability to delete all keybinds, save keybinds, restore keybinds, undo keybind choice ability to bind any keyboard, mouse or joystick element to any action ability to set if the action is HOLD or TOGGLE ability to bind a key to more than one action ability to quickly find keybind duplicates all actions should have an explanatory tooltip message when binding a key that is already bound elsewhere, there can be a warning, but enter/ok should just bind the key as requested and not unbind the other there should be a way to set a key which will change the keybinding to another layout (I think they are called keymap layers, this is becoming a builtin keyboard feature) reset keybinding to default, should not be something that happens by accident keybind changes should not require pressing "save" for them to take effect it should be easy to unbind one key from an action and to unbind all keys from an action setting a keybind should not be annoying (you click the action, press the key, it is bound, don't ask a bunch of questions)