• ampersandrew@kbin.social
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    6 months ago

    Then they can’t blame me when I buy from their competitors instead, who prioritized a critical feature in the development of their game. (And also, building the game this way is a larger drain on their resources than if they built it without the server requirement. They just want microtransaction dollars.)

    • NuXCOM_90Percent@lemmy.zip
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      6 months ago

      Okay? Obviously you should buy what you value and if LAN support is a high priority, buy based on that.

      The point I have been making is that preventing the 50 people left playing a game after ten years from continuing to play is not “planned obsolescence”. It is just the reality of software development.

      • ampersandrew@kbin.social
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        6 months ago

        It is planned obsolescence. I’m quite familiar with software development and its realities. They knowingly built a game that won’t continue to function in multiplayer after the plug is pulled.

        In any case, you and I aren’t going to agree, but I take issue with their definition of “full offline” for the reasons we’ve already discussed, and I’m disappointed that the answer I found in this thread is that they’re not interested in adding LAN to this mode.