Helldivers 2 is off to a record-breaking start on Steam, with the game’s concurrent player count eclipsing that of all other PlayStation PC ports combined.
“Despite our best efforts to increase server capacity to accommodate all of you who want to dive for Freedom, we are experiencing capacity issues,” read a statement on the game’s X account.
Ruh roh, somebody didn’t design the backend to scale horizontally. Might not be an easy thing to fix depending on what the problem is exactly
It really is crazy that this game is 100x more successful than HD1 (and growing). This is the definition of Suffering From Success. I hope they can continue to fix issues quickly. It’s already much better than at launch. I’ll take a queue over constant crashes and disconnects. There are still crashes and disconnects for some people, but for me I am experiencing it much less.
this is a sequel to a 10 year old game that had a peak concurrent user of 6.5K and sold about 2M copies over that time. helldivers2 has sold between 2-8M in a week.
Ruh roh, somebody didn’t design the backend to scale horizontally. Might not be an easy thing to fix depending on what the problem is exactly
It really is crazy that this game is 100x more successful than HD1 (and growing). This is the definition of Suffering From Success. I hope they can continue to fix issues quickly. It’s already much better than at launch. I’ll take a queue over constant crashes and disconnects. There are still crashes and disconnects for some people, but for me I am experiencing it much less.
this is a sequel to a 10 year old game that had a peak concurrent user of 6.5K and sold about 2M copies over that time. helldivers2 has sold between 2-8M in a week.
Doesn’t change the fact that the backend apparently doesn’t scale; I was just pointing out that it might not be an easy fix to do post hoc