It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

  • xeekei@lemm.ee
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    1 year ago

    Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those “wheels” ugh.

      • shinjiikarus@mylem.eu
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        1 year ago

        I don’t think Hogwarts Legacy was designed for PC primarily and it’s full of cursor control on console.

        • xeekei@lemm.ee
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          1 year ago

          But it also limits me to 4 spells at any given time even on PC, instead of giving me a bigger hotbar. So I guess devs just make middle-of-the-road interfaces that don’t please anyone these days.

        • brsrklf@compuverse.uk
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          1 year ago

          No Man’s Sky’s UI is almost entirely through cursors, drag and drop etc.

          Even choosing between a couple dialog options used to require moving a pointer over buttons but they finally fixed that at some point. Now with a controller you can just select the answers right away.

      • xeekei@lemm.ee
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        1 year ago

        They are often very blatantly designed for a controller and a far-away screen. Take up the whole screen a lot of the time despite very few possible selections. Often they don’t even include a cursor and you just drag a highlight from the centre of the wheel.

        I mean, they work, but no one can say that they’re designed for M+KB imo.