• LEX@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    The UI takes a little getting used to, but is actually pretty intuitive once you do.

    The real tedium comes from trying to manage 6 bases and 4,000 troops and their ammo late game. Openxcom helps, but it can still be a slog.

    But honesy the original UFO Defense is unbelievably deep and flexible once you get the hang of it in a way the later games aren’t.

    • The Picard Maneuver@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Oh, tedium doesn’t bother me! Sometimes in XCOM 2 I spend so much time managing my base that I get mildly annoyed when I have to stop to go on a mission.

      I think I just need to grasp what I’m supposed to be doing in the original.

      • LEX@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        That’s part of the game. Research in UFO Defense doesn’t always glean equipment, sometimes you get clues instead.

        So if you play the game as intended, you don’t understand why the aliens are invading or where they come from until you piece it together throughout the course of the campaign.

        But in 2023, you might just want to wiki all that stuff and no one would blame you.