(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I’d have two nickles.

  • Pegatron@kbin.social
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    1 year ago

    Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do.

    Modern games have programmed people to be incurious and intellectually lazy

    • bermuda@beehaw.org
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      1 year ago

      I disagree but I’m too intellectually lazy to bother with a well thought out response

    • NuPNuA@lemm.ee
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      1 year ago

      I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.

      • sim_@beehaw.org
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        1 year ago

        I know games get compared to puzzles often, but Outer Wilds for me was experienced like completing an actual jigsaw puzzle. At first the pieces were a scattered mess on the table. Before I could make any appreciable progress, I had to pause and flip over each piece right side up and take in the whole picture. This is initially when I bounced off it too.

        But when I came back with fresh eyes, I picked a corner to focus on and the pieces started to fit together. Once you get some footing, like a real jigsaw, it starts to snowball as the bigger picture takes shape.