Let's talk about the current state of Gaming on Linux! I was watching The Game Awards ceremony last week, when I realised that more than a half of all nomine...
His videos are of a high quality content. Recommend him
you people are letting Valve make their money on free software.
Making money on free software is absolutely fine. Even GNU, perhaps the most hardcore free software group, has this to say:
You may have paid money to get copies of a free program, or you may have obtained copies at no charge. But regardless of how you got your copies, you always have the freedom to copy and change the software, even to sell copies.
There’s absolutely no problem with Valve profiting from free software, the only obligation is that they share their modifications to any free software they use with their users. Here’s their fork of Proton, and here’s an article about the rest of the software stack they have modified (i.e. they’ve made lots of changes to the graphics stack, as well as various other parts that are important to their use-case.
So it’s not like they’re taking and not giving, it’s a two-way process where they and the community both benefit from using free software.
The other points have been well covered here, I just wanted to point out that making money is not a bad thing.
Valve has not been pulling their weight. Hiring people and letting the community work on Proton isn’t a good thing. GitHub history shows zero work on Valve employees or developers of Proton. Only the community has updated the system not Valve, don’t give credit to lazy cheapskates.
Hiring people and letting the community work on Proton isn’t a good thing
How so? They literally hire people to work on Proton. That’s exactly how FOSS should work as it relates to for-profit companies. Source:
Griffais says the company is also directly paying more than 100 open-source developers to work on the Proton compatibility layer
So they may not be Valve employees, but they’re paid by Valve (I suppose as contractors?), which is essentially the same thing. So it seems they’re throwing money at the problem, and reserving their internal talent to work on the graphics stack.
Making money on free software is absolutely fine. Even GNU, perhaps the most hardcore free software group, has this to say:
There’s absolutely no problem with Valve profiting from free software, the only obligation is that they share their modifications to any free software they use with their users. Here’s their fork of Proton, and here’s an article about the rest of the software stack they have modified (i.e. they’ve made lots of changes to the graphics stack, as well as various other parts that are important to their use-case.
So it’s not like they’re taking and not giving, it’s a two-way process where they and the community both benefit from using free software.
The other points have been well covered here, I just wanted to point out that making money is not a bad thing.
Valve has not been pulling their weight. Hiring people and letting the community work on Proton isn’t a good thing. GitHub history shows zero work on Valve employees or developers of Proton. Only the community has updated the system not Valve, don’t give credit to lazy cheapskates.
How so? They literally hire people to work on Proton. That’s exactly how FOSS should work as it relates to for-profit companies. Source:
So they may not be Valve employees, but they’re paid by Valve (I suppose as contractors?), which is essentially the same thing. So it seems they’re throwing money at the problem, and reserving their internal talent to work on the graphics stack.
Again, one company controls the entire development process for even allowing games to play on Linux. It should never come to this.