yet another Elevator7009 alt, now to mod !automationgames@lemmy.zip

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Joined 1 month ago
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Cake day: March 27th, 2025

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  • Already gaming on Linux, but I have not tried third party tools and this article’s explanation of how to is pretty useful for if I ever do. As well as the explanation on why you need compatibility tools in the first place. I have just always taken “the exact software for one OS might not immediately run on the other” as a given. (In other words, I might as well be a newbie given how much I know: not everything the article had.) Thanks for sharing!





  • CrossCode is all about how it plays! That’s why there is a free Steam demo! Go give it a try! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies’ weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

    Yeah, I took a look because of your comment. Sounds like something I should try. The art is certainly appealing to me. Appreciative that more games are putting out demos lately.






  • That sounds really cool. If the princess’ telepathy instructions are strangely like code because that is how telepathy works in your setting, and this is a nice frame story for a programming puzzle game… all sorts of whacko fantasy analogues and justifications for why you are not allowed to use the equivalent of the addition command. (Maybe the princess knows through her rich royalty education that the only reason her addition command could be not going through to the knight because his trip took him at a place full of this kind of magic rock with properties that somehow block the wavelength… so she has to work around that. Worldbuilding yay!)


  • !gamedev@programming.dev and !game_design@programming.dev might be able to help you too. Idea sounds very cool! I’d love to play when it comes out.

    The princess telepathically communicating with the knight does not have to be the same as if you were playing as the knight. You could have it that way, such that she tells him every time to jump or swing his sword. Or you could limit her telepathy communications to a few per day, so she can only give him general directives and check his progress/environment. You will not have all the information all the time and have to guess the situation off the few snapshots in time you get and hope the orders you give lead him to you. I swear there have to be a few other games with the idea of the player character having to influence others and not being able to directly act themselves, a kind of “person in the control room giving the orders” simulator, that you might be able to look at.