Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do

  • BlameTheAntifa@lemmy.world
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    16 days ago

    It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.

    • Capt. Wolf@lemmy.world
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      16 days ago

      I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.

      It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.

  • suburban_hillbilly@lemmy.ml
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    16 days ago

    How is this even a real complaint?

    It’s like people have completely forgotten the sheer volume of great games made before graphics like this would have been the best ever. Some of the all time classics use ASCII art for christs sake.

    If this is your lead out, the biggest, baddest, most serious complaint you could come up with, must be a pretty solid game at worst.

  • subignition@piefed.social
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    16 days ago

    Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.

  • Fushuan [he/him]@lemm.ee
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    16 days ago

    What’s wrong with these graphics? Is it supposed to be a high fidelity graphics game? These look good enough to drive a good gameplay. Idk about the game and you told nothing of the sort so I can’t give any opinion on it.

  • the_toast_is_gone@lemmy.world
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    16 days ago

    7 Days to Die has a terrible problem with the devs not knowing what they want to do with the game. All they know is that the players are doing it wrong.