Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      17 days ago

      Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.

      EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

  • vane@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    16 days ago

    I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.

  • Aermis@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    17 days ago

    I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we’re building out who was sub leasing them I guess.

      • Katana314@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        17 days ago

        The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.

      • Glide@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        17 days ago

        But isn’t it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.

        • ms.lane@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          17 days ago

          Nothing to say they won’t - it’s actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.

          • Cort@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            16 days ago

            Fewer than 700 concurrent players means that they probably weren’t making enough money to keep the servers running, let alone bug fixes, or even development.