Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.
A dumpster fire of a situation. 8 years of development, $400 million reported budget, game shut down after 2 weeks and now the studio closed.
AAA gaming is a hot mess right now.
Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.
EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.
I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.
The Titanic was $200m. These mofos sank two.
I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we’re building out who was sub leasing them I guess.
Concord/Firewalk is gonna be a running joke for years to come
Damn and I thought lawbreakers was bad
Lawbreakers was at least a good game.
The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.
I guess Concord isn’t coming back as free-to-play then.
If it did, it would have just been throwing good money after bad.
But isn’t it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.
Nothing to say they won’t - it’s actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.
Fewer than 700 concurrent players means that they probably weren’t making enough money to keep the servers running, let alone bug fixes, or even development.