What I really want to know is how far these devs can actually take the game since it’s built on Autodesk Stingray/Bitsquid, which was discontinued in 2018. It seems like Arrowhead is already struggling to successfully patch out bugs without adding new ones. They keep listing fixed items in their patch notes that definitely aren’t fixed (looking at you infinite grenade glitch).
I had no idea it was a stingray game. I thought it was only Fatshark stuck on that POS engine haha.
Things like the grenade glitch are going to be more related to th game logic than the engine, but depending on how the engine handles scripting it could be back to being an engine problem.
Overall I’ve never thought of Arrowhead as a ‘quality’ developer - I had a great time with Magicka and HD1, but the jank was part of the charm.
Wait, Arrowhead made Magicka? This makes so much sense
Magicka was an amazing game, but man, what a trash software. Even in a state of the art PC it could not run smoothly at the time.
That’s eerily realistic
Also the …spoilers…
The story hidden in Neir Automata.